Open Cascade is pleased to announce a new public release of Open CASCADE Technology (version 7.7.0).
Open CASCADE Technology version 7.7.0 is a minor release, which includes about 250 improvements and corrections over the previous minor release 7.6.0.
Version 7.7.0 introduces new features of most OCCT modules and components. In Modeling new functionality is implemented, which could verify the input shape to be placed on a canonical geometry with the given tolerance. More stable work of the 2D offset algorithm is achieved by a new option in BRepOffsetAPI_MakeOffset class. In terms of Visualization, a new interface for creating V3d_View as subviews of another V3d_View is introduced. In addition, various Mesh problems from BRepMesh speed up to broken triangulation on pipe shape are resolved. As for Data Exchange, tessellated presentations support in STEP translator, a unified interface to Data Exchange connectors, and a new tool for scaling geometry in XCAF document are added. Documentation and samples are improved including a new tutorial publication to ease access to OCCT for new users.
New in OCCT 7.7.0:
Improved compatibility with C++17/C++20 compilers
Dropped support of pre-C++11 compilers
New functionality is implemented, which could verify the input shape to be placed on
a canonical geometry with the given tolerance. If the input shape is a face or a shell,
it could be verified to be close enough to Plane, Cylinder, Cone or Sphere. If the
input shape is an edge or a wire, it could be verified to be close to Line, Circle or
Ellipse as well as lying on one of the analytical surfaces above.
Introduced new tool BRepLib_PointCloudShape generating a point set for a
New option in BRepOffsetAPI_MakeOffset – approximation of input contours by ones
consisting of 2D circular arcs and 2D linear segments only, it provides more stable
work of 2D offset algorithm.
Introduced new interface for creating V3d_View as subviews of another V3d_View.
Added smoothing to row interlaced stereoscopic output.
Added word-wrapping option to Font_TextFormatter.
Added support of a wide color window buffer format (10bit per component / 30bit RGB).
Added MSAA anti-aliasing support when using WebGL 2.0.
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