Open CASCADE Technology  7.4.0
Enumerations

Graphic3d_TextureUnit.hxx File Reference

Enumerations

enum  Graphic3d_TextureUnit {
  Graphic3d_TextureUnit_0, Graphic3d_TextureUnit_1, Graphic3d_TextureUnit_2, Graphic3d_TextureUnit_3,
  Graphic3d_TextureUnit_4, Graphic3d_TextureUnit_5, Graphic3d_TextureUnit_6, Graphic3d_TextureUnit_7,
  Graphic3d_TextureUnit_8, Graphic3d_TextureUnit_9, Graphic3d_TextureUnit_10, Graphic3d_TextureUnit_11,
  Graphic3d_TextureUnit_12, Graphic3d_TextureUnit_13, Graphic3d_TextureUnit_14, Graphic3d_TextureUnit_15,
  Graphic3d_TextureUnit_BaseColor = Graphic3d_TextureUnit_0, Graphic3d_TextureUnit_EnvMap = Graphic3d_TextureUnit_0
}
 Texture unit. More...
 
enum  { Graphic3d_TextureUnit_NB = Graphic3d_TextureUnit_15 + 1 }
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
Graphic3d_TextureUnit_NB 

◆ Graphic3d_TextureUnit

Texture unit.

Enumerator
Graphic3d_TextureUnit_0 
Graphic3d_TextureUnit_1 
Graphic3d_TextureUnit_2 
Graphic3d_TextureUnit_3 
Graphic3d_TextureUnit_4 
Graphic3d_TextureUnit_5 
Graphic3d_TextureUnit_6 
Graphic3d_TextureUnit_7 
Graphic3d_TextureUnit_8 
Graphic3d_TextureUnit_9 
Graphic3d_TextureUnit_10 
Graphic3d_TextureUnit_11 
Graphic3d_TextureUnit_12 
Graphic3d_TextureUnit_13 
Graphic3d_TextureUnit_14 
Graphic3d_TextureUnit_15 
Graphic3d_TextureUnit_BaseColor 

base color of the material

Graphic3d_TextureUnit_EnvMap 

environment cubemap for background