Open CASCADE Technology  7.3.0
Public Member Functions

Vrml_Texture2Transform Class Reference

defines a Texture2Transform node of VRML specifying properties of geometry and its appearance. This node defines a 2D transformation applied to texture coordinates. This affect the way textures are applied to the surfaces of subsequent shapes. Transformation consisits of(in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. This allows a user to change the size and position of the textures on the shape. By default : myTranslation (0 0) myRotation (0) myScaleFactor (1 1) myCenter (0 0) More...

#include <Vrml_Texture2Transform.hxx>

Public Member Functions

 Vrml_Texture2Transform ()
 
 Vrml_Texture2Transform (const gp_Vec2d &aTranslation, const Standard_Real aRotation, const gp_Vec2d &aScaleFactor, const gp_Vec2d &aCenter)
 
void SetTranslation (const gp_Vec2d &aTranslation)
 
gp_Vec2d Translation () const
 
void SetRotation (const Standard_Real aRotation)
 
Standard_Real Rotation () const
 
void SetScaleFactor (const gp_Vec2d &aScaleFactor)
 
gp_Vec2d ScaleFactor () const
 
void SetCenter (const gp_Vec2d &aCenter)
 
gp_Vec2d Center () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 

Detailed Description

defines a Texture2Transform node of VRML specifying properties of geometry and its appearance. This node defines a 2D transformation applied to texture coordinates. This affect the way textures are applied to the surfaces of subsequent shapes. Transformation consisits of(in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. This allows a user to change the size and position of the textures on the shape. By default : myTranslation (0 0) myRotation (0) myScaleFactor (1 1) myCenter (0 0)

Constructor & Destructor Documentation

◆ Vrml_Texture2Transform() [1/2]

Vrml_Texture2Transform::Vrml_Texture2Transform ( )

◆ Vrml_Texture2Transform() [2/2]

Vrml_Texture2Transform::Vrml_Texture2Transform ( const gp_Vec2d aTranslation,
const Standard_Real  aRotation,
const gp_Vec2d aScaleFactor,
const gp_Vec2d aCenter 
)

Member Function Documentation

◆ Center()

gp_Vec2d Vrml_Texture2Transform::Center ( ) const

◆ Print()

Standard_OStream& Vrml_Texture2Transform::Print ( Standard_OStream anOStream) const

◆ Rotation()

Standard_Real Vrml_Texture2Transform::Rotation ( ) const

◆ ScaleFactor()

gp_Vec2d Vrml_Texture2Transform::ScaleFactor ( ) const

◆ SetCenter()

void Vrml_Texture2Transform::SetCenter ( const gp_Vec2d aCenter)

◆ SetRotation()

void Vrml_Texture2Transform::SetRotation ( const Standard_Real  aRotation)

◆ SetScaleFactor()

void Vrml_Texture2Transform::SetScaleFactor ( const gp_Vec2d aScaleFactor)

◆ SetTranslation()

void Vrml_Texture2Transform::SetTranslation ( const gp_Vec2d aTranslation)

◆ Translation()

gp_Vec2d Vrml_Texture2Transform::Translation ( ) const

The documentation for this class was generated from the following file: