Open CASCADE Technology
7.1.0.beta

Describes an axis in 3D space. An axis is defined by: More...
#include <gp_Ax1.hxx>
Public Member Functions  
gp_Ax1 ()  
Creates an axis object representing Z axis of the reference coordinate system. More...  
gp_Ax1 (const gp_Pnt &P, const gp_Dir &V)  
P is the location point and V is the direction of <me>. More...  
void  SetDirection (const gp_Dir &V) 
Assigns V as the "Direction" of this axis. More...  
void  SetLocation (const gp_Pnt &P) 
Assigns P as the origin of this axis. More...  
const gp_Dir &  Direction () const 
Returns the direction of <me>. More...  
const gp_Pnt &  Location () const 
Returns the location point of <me>. More...  
Standard_Boolean  IsCoaxial (const gp_Ax1 &Other, const Standard_Real AngularTolerance, const Standard_Real LinearTolerance) const 
Returns True if : . the angle between <me> and <Other> is lower or equal to <AngularTolerance> and . the distance between <me>.Location() and <Other> is lower or equal to <LinearTolerance> and . the distance between <Other>.Location() and <me> is lower or equal to LinearTolerance. More...  
Standard_Boolean  IsNormal (const gp_Ax1 &Other, const Standard_Real AngularTolerance) const 
Returns True if the direction of the <me> and <Other> are normal to each other. That is, if the angle between the two axes is equal to Pi/2. Note: the tolerance criterion is given by AngularTolerance.. More...  
Standard_Boolean  IsOpposite (const gp_Ax1 &Other, const Standard_Real AngularTolerance) const 
Returns True if the direction of <me> and <Other> are parallel with opposite orientation. That is, if the angle between the two axes is equal to Pi. Note: the tolerance criterion is given by AngularTolerance. More...  
Standard_Boolean  IsParallel (const gp_Ax1 &Other, const Standard_Real AngularTolerance) const 
Returns True if the direction of <me> and <Other> are parallel with same orientation or opposite orientation. That is, if the angle between the two axes is equal to 0 or Pi. Note: the tolerance criterion is given by AngularTolerance. More...  
Standard_Real  Angle (const gp_Ax1 &Other) const 
Computes the angular value, in radians, between <me>.Direction() and <Other>.Direction(). Returns the angle between 0 and 2*PI radians. More...  
void  Reverse () 
Reverses the unit vector of this axis. and assigns the result to this axis. More...  
gp_Ax1  Reversed () const 
Reverses the unit vector of this axis and creates a new one. More...  
void  Mirror (const gp_Pnt &P) 
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry and assigns the result to this axis. More...  
gp_Ax1  Mirrored (const gp_Pnt &P) const 
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry and creates a new axis. More...  
void  Mirror (const gp_Ax1 &A1) 
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry and assigns the result to this axis. More...  
gp_Ax1  Mirrored (const gp_Ax1 &A1) const 
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry and creates a new axis. More...  
void  Mirror (const gp_Ax2 &A2) 
Performs the symmetrical transformation of an axis placement with respect to a plane. The axis placement <A2> locates the plane of the symmetry : (Location, XDirection, YDirection) and assigns the result to this axis. More...  
gp_Ax1  Mirrored (const gp_Ax2 &A2) const 
Performs the symmetrical transformation of an axis placement with respect to a plane. The axis placement <A2> locates the plane of the symmetry : (Location, XDirection, YDirection) and creates a new axis. More...  
void  Rotate (const gp_Ax1 &A1, const Standard_Real Ang) 
Rotates this axis at an angle Ang (in radians) about the axis A1 and assigns the result to this axis. More...  
gp_Ax1  Rotated (const gp_Ax1 &A1, const Standard_Real Ang) const 
Rotates this axis at an angle Ang (in radians) about the axis A1 and creates a new one. More...  
void  Scale (const gp_Pnt &P, const Standard_Real S) 
Applies a scaling transformation to this axis with: More...  
gp_Ax1  Scaled (const gp_Pnt &P, const Standard_Real S) const 
Applies a scaling transformation to this axis with: More...  
void  Transform (const gp_Trsf &T) 
Applies the transformation T to this axis. and assigns the result to this axis. More...  
gp_Ax1  Transformed (const gp_Trsf &T) const 
Applies the transformation T to this axis and creates a new one. More...  
void  Translate (const gp_Vec &V) 
Translates this axis by the vector V, and assigns the result to this axis. More...  
gp_Ax1  Translated (const gp_Vec &V) const 
Translates this axis by the vector V, and creates a new one. More...  
void  Translate (const gp_Pnt &P1, const gp_Pnt &P2) 
Translates this axis by: the vector (P1, P2) defined from point P1 to point P2. and assigns the result to this axis. More...  
gp_Ax1  Translated (const gp_Pnt &P1, const gp_Pnt &P2) const 
Translates this axis by: the vector (P1, P2) defined from point P1 to point P2. and creates a new one. More...  
Describes an axis in 3D space. An axis is defined by:
gp_Ax1::gp_Ax1  (  ) 
Creates an axis object representing Z axis of the reference coordinate system.
P is the location point and V is the direction of <me>.
Standard_Real gp_Ax1::Angle  (  const gp_Ax1 &  Other  )  const 
Computes the angular value, in radians, between <me>.Direction() and <Other>.Direction(). Returns the angle between 0 and 2*PI radians.
const gp_Dir& gp_Ax1::Direction  (  )  const 
Returns the direction of <me>.
Standard_Boolean gp_Ax1::IsCoaxial  (  const gp_Ax1 &  Other, 
const Standard_Real  AngularTolerance,  
const Standard_Real  LinearTolerance  
)  const 
Returns True if : . the angle between <me> and <Other> is lower or equal to <AngularTolerance> and . the distance between <me>.Location() and <Other> is lower or equal to <LinearTolerance> and . the distance between <Other>.Location() and <me> is lower or equal to LinearTolerance.
Standard_Boolean gp_Ax1::IsNormal  (  const gp_Ax1 &  Other, 
const Standard_Real  AngularTolerance  
)  const 
Returns True if the direction of the <me> and <Other> are normal to each other. That is, if the angle between the two axes is equal to Pi/2. Note: the tolerance criterion is given by AngularTolerance..
Standard_Boolean gp_Ax1::IsOpposite  (  const gp_Ax1 &  Other, 
const Standard_Real  AngularTolerance  
)  const 
Returns True if the direction of <me> and <Other> are parallel with opposite orientation. That is, if the angle between the two axes is equal to Pi. Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean gp_Ax1::IsParallel  (  const gp_Ax1 &  Other, 
const Standard_Real  AngularTolerance  
)  const 
Returns True if the direction of <me> and <Other> are parallel with same orientation or opposite orientation. That is, if the angle between the two axes is equal to 0 or Pi. Note: the tolerance criterion is given by AngularTolerance.
const gp_Pnt& gp_Ax1::Location  (  )  const 
Returns the location point of <me>.
void gp_Ax1::Mirror  (  const gp_Pnt &  P  ) 
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry and assigns the result to this axis.
void gp_Ax1::Mirror  (  const gp_Ax1 &  A1  ) 
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry and assigns the result to this axis.
void gp_Ax1::Mirror  (  const gp_Ax2 &  A2  ) 
Performs the symmetrical transformation of an axis placement with respect to a plane. The axis placement <A2> locates the plane of the symmetry : (Location, XDirection, YDirection) and assigns the result to this axis.
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry and creates a new axis.
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry and creates a new axis.
Performs the symmetrical transformation of an axis placement with respect to a plane. The axis placement <A2> locates the plane of the symmetry : (Location, XDirection, YDirection) and creates a new axis.
void gp_Ax1::Reverse  (  ) 
Reverses the unit vector of this axis. and assigns the result to this axis.
gp_Ax1 gp_Ax1::Reversed  (  )  const 
Reverses the unit vector of this axis and creates a new one.
void gp_Ax1::Rotate  (  const gp_Ax1 &  A1, 
const Standard_Real  Ang  
) 
Rotates this axis at an angle Ang (in radians) about the axis A1 and assigns the result to this axis.
gp_Ax1 gp_Ax1::Rotated  (  const gp_Ax1 &  A1, 
const Standard_Real  Ang  
)  const 
Rotates this axis at an angle Ang (in radians) about the axis A1 and creates a new one.
void gp_Ax1::Scale  (  const gp_Pnt &  P, 
const Standard_Real  S  
) 
Applies a scaling transformation to this axis with:
gp_Ax1 gp_Ax1::Scaled  (  const gp_Pnt &  P, 
const Standard_Real  S  
)  const 
Applies a scaling transformation to this axis with:
void gp_Ax1::SetDirection  (  const gp_Dir &  V  ) 
Assigns V as the "Direction" of this axis.
void gp_Ax1::SetLocation  (  const gp_Pnt &  P  ) 
Assigns P as the origin of this axis.
void gp_Ax1::Transform  (  const gp_Trsf &  T  ) 
Applies the transformation T to this axis. and assigns the result to this axis.
Applies the transformation T to this axis and creates a new one.
Translates an axis plaxement in the direction of the vector <V>. The magnitude of the translation is the vector's magnitude.
void gp_Ax1::Translate  (  const gp_Vec &  V  ) 
Translates this axis by the vector V, and assigns the result to this axis.
Translates this axis by: the vector (P1, P2) defined from point P1 to point P2. and assigns the result to this axis.
Translates this axis by the vector V, and creates a new one.
Translates this axis by: the vector (P1, P2) defined from point P1 to point P2. and creates a new one.