Open CASCADE Technology  6.9.1
Public Member Functions
Select3D_SensitiveFace Class Reference

Sensitive Entity to make a face selectable. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly. More...

#include <Select3D_SensitiveFace.hxx>

Inheritance diagram for Select3D_SensitiveFace:
Inheritance graph
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Public Member Functions

 Select3D_SensitiveFace (const Handle< SelectBasics_EntityOwner > &theOwnerId, const TColgp_Array1OfPnt &thePoints, const Select3D_TypeOfSensitivity theType)
 Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face. More...
 
 Select3D_SensitiveFace (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Handle< TColgp_HArray1OfPnt > &thePoints, const Select3D_TypeOfSensitivity theType)
 Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face. More...
 
void GetPoints (Handle< TColgp_HArray1OfPnt > &theHArrayOfPnt)
 Initializes the given array theHArrayOfPnt by 3d coordinates of vertices of the face. More...
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE
 Checks whether the face overlaps current selecting volume. More...
 
virtual Handle< Select3D_SensitiveEntityGetConnected () Standard_OVERRIDE
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More...
 
virtual Select3D_BndBox3d BoundingBox () Standard_OVERRIDE
 Returns bounding box of the face. If location transformation is set, it will be applied. More...
 
virtual gp_Pnt CenterOfGeometry () const Standard_OVERRIDE
 Returns center of the face. If location transformation is set, it will be applied. More...
 
virtual void BVH () Standard_OVERRIDE
 Builds BVH tree for the face. More...
 
virtual Standard_Integer NbSubElements () Standard_OVERRIDE
 Returns the amount of sub-entities (points or planar convex polygons) More...
 
- Public Member Functions inherited from Select3D_SensitiveEntity
virtual void Clear () Standard_OVERRIDE
 Clears up all resources and memory. More...
 
virtual Standard_Boolean HasInitLocation () const Standard_OVERRIDE
 Returns true if the shape corresponding to the entity has init location. More...
 
virtual gp_Trsf InvInitLocation () const
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
 
- Public Member Functions inherited from SelectBasics_SensitiveEntity
virtual void Set (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
const Handle< SelectBasics_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity. More...
 
void SetSensitivityFactor (const Standard_Integer theSensFactor)
 Allows to manage the sensitivity of the entity. More...
 
Standard_Integer SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 
- Protected Member Functions inherited from SelectBasics_SensitiveEntity
 SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Integer theSensFactor=2)
 
- Protected Attributes inherited from SelectBasics_SensitiveEntity
Handle< SelectBasics_EntityOwnermyOwnerId
 

Detailed Description

Sensitive Entity to make a face selectable. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly.

Constructor & Destructor Documentation

Select3D_SensitiveFace::Select3D_SensitiveFace ( const Handle< SelectBasics_EntityOwner > &  theOwnerId,
const TColgp_Array1OfPnt thePoints,
const Select3D_TypeOfSensitivity  theType 
)

Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face.

Select3D_SensitiveFace::Select3D_SensitiveFace ( const Handle< SelectBasics_EntityOwner > &  theOwnerId,
const Handle< TColgp_HArray1OfPnt > &  thePoints,
const Select3D_TypeOfSensitivity  theType 
)

Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face.

Member Function Documentation

virtual Select3D_BndBox3d Select3D_SensitiveFace::BoundingBox ( )
virtual

Returns bounding box of the face. If location transformation is set, it will be applied.

Implements Select3D_SensitiveEntity.

virtual void Select3D_SensitiveFace::BVH ( )
virtual

Builds BVH tree for the face.

Reimplemented from Select3D_SensitiveEntity.

virtual gp_Pnt Select3D_SensitiveFace::CenterOfGeometry ( ) const
virtual

Returns center of the face. If location transformation is set, it will be applied.

Implements Select3D_SensitiveEntity.

virtual Handle< Select3D_SensitiveEntity > Select3D_SensitiveFace::GetConnected ( )
virtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

void Select3D_SensitiveFace::GetPoints ( Handle< TColgp_HArray1OfPnt > &  theHArrayOfPnt)

Initializes the given array theHArrayOfPnt by 3d coordinates of vertices of the face.

virtual Standard_Boolean Select3D_SensitiveFace::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
virtual

Checks whether the face overlaps current selecting volume.

Reimplemented from Select3D_SensitiveEntity.

virtual Standard_Integer Select3D_SensitiveFace::NbSubElements ( )
virtual

Returns the amount of sub-entities (points or planar convex polygons)

Implements Select3D_SensitiveEntity.


The documentation for this class was generated from the following file: