Open CASCADE Technology  6.9.1
Data Structures
BRepMesh_FastDiscret.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <BRepMesh_FastDiscret.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
#include <BRepMesh_Status.hxx>
#include <TopTools_DataMapOfShapeReal.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_MutexForShapeProvider.hxx>
#include <Standard_Transient.hxx>
#include <Handle_BRepAdaptor_HSurface.hxx>
#include <Handle_Geom2d_Curve.hxx>
#include <BRepMesh_Delaun.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <BRepMesh_Triangle.hxx>
#include <BRepMesh_FaceAttribute.hxx>
#include <BRepMesh.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <BRep_Tool.hxx>
#include <BRepMesh_ShapeTool.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>

Data Structures

class  BRepMesh_FastDiscret
 Algorithm to mesh a shape with respect of the
frontier the deflection and by option the shared
components.
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