Open CASCADE Technology  7.3.0
Static Public Member Functions

BRepBndLib Class Reference

This package provides the bounding boxes for curves and surfaces from BRepAdaptor. Functions to add a topological shape to a bounding box. More...

#include <BRepBndLib.hxx>

Static Public Member Functions

static void Add (const TopoDS_Shape &S, Bnd_Box &B, const Standard_Boolean useTriangulation=Standard_True)
 Adds the shape S to the bounding box B. More precisely are successively added to B: More...
 
static void AddClose (const TopoDS_Shape &S, Bnd_Box &B)
 Adds the shape S to the bounding box B. This is a quick algorithm but only works if the shape S is composed of polygonal planar faces, as is the case if S is an approached polyhedral representation of an exact shape. Pay particular attention to this because this condition is not checked and, if it not respected, an error may occur in the algorithm for which the bounding box is built. Note that the resulting bounding box is not enlarged by the tolerance value of the sub-shapes as is the case with the Add function. So the added part of the resulting bounding box is closer to the shape S. More...
 
static void AddOptimal (const TopoDS_Shape &S, Bnd_Box &B, const Standard_Boolean useTriangulation=Standard_True, const Standard_Boolean useShapeTolerance=Standard_False)
 Adds the shape S to the bounding box B. This algorith builds precise bounding box, which differs from exact geometry boundaries of shape only on shape entities tolerances Algorithm is the same as for method Add(..), but uses more precise methods for building boxes for geometry objects. If useShapeTolerance = True, bounding box is enlardged by shape tolerances and these tolerances are used for numerical methods of bounding box size calculations, otherwise bounding box is built according to sizes of uderlined geometrical entities, numerical calculation use tolerance Precision::Confusion(). More...
 
static void AddOBB (const TopoDS_Shape &theS, Bnd_OBB &theOBB, const Standard_Boolean theIsTriangulationUsed=Standard_True, const Standard_Boolean theIsOptimal=Standard_False, const Standard_Boolean theIsShapeToleranceUsed=Standard_True)
 Computes the Oriented Bounding box for the shape <theS>. Two independent methods of computation are implemented: first method based on set of points (so, it demands the triangulated shape or shape with planar faces and linear edges). The second method is based on use of inertia axes and is called if use of the first method is impossible. If theIsTriangulationUsed == FALSE then the triangulation will be ignored at all. If theIsShapeToleranceUsed == TRUE then resulting box will be extended on the tolerance of the shape. theIsOptimal flag defines the algorithm for construction of initial Bnd_Box for the second method (if theIsOptimal == TRUE then this box will be created by AddOptimal(...) method). More...
 

Detailed Description

This package provides the bounding boxes for curves and surfaces from BRepAdaptor. Functions to add a topological shape to a bounding box.

Member Function Documentation

◆ Add()

static void BRepBndLib::Add ( const TopoDS_Shape S,
Bnd_Box B,
const Standard_Boolean  useTriangulation = Standard_True 
)
static

Adds the shape S to the bounding box B. More precisely are successively added to B:

  • each face of S; the triangulation of the face is used if it exists,
  • then each edge of S which does not belong to a face, the polygon of the edge is used if it exists
  • and last each vertex of S which does not belong to an edge. After each elementary operation, the bounding box B is enlarged by the tolerance value of the relative sub-shape. When working with the triangulation of a face this value of enlargement is the sum of the triangulation deflection and the face tolerance. When working with the polygon of an edge this value of enlargement is the sum of the polygon deflection and the edge tolerance. Warning
  • This algorithm is time consuming if triangulation has not been inserted inside the data structure of the shape S.
  • The resulting bounding box may be somewhat larger than the object.

◆ AddClose()

static void BRepBndLib::AddClose ( const TopoDS_Shape S,
Bnd_Box B 
)
static

Adds the shape S to the bounding box B. This is a quick algorithm but only works if the shape S is composed of polygonal planar faces, as is the case if S is an approached polyhedral representation of an exact shape. Pay particular attention to this because this condition is not checked and, if it not respected, an error may occur in the algorithm for which the bounding box is built. Note that the resulting bounding box is not enlarged by the tolerance value of the sub-shapes as is the case with the Add function. So the added part of the resulting bounding box is closer to the shape S.

◆ AddOBB()

static void BRepBndLib::AddOBB ( const TopoDS_Shape theS,
Bnd_OBB theOBB,
const Standard_Boolean  theIsTriangulationUsed = Standard_True,
const Standard_Boolean  theIsOptimal = Standard_False,
const Standard_Boolean  theIsShapeToleranceUsed = Standard_True 
)
static

Computes the Oriented Bounding box for the shape <theS>. Two independent methods of computation are implemented: first method based on set of points (so, it demands the triangulated shape or shape with planar faces and linear edges). The second method is based on use of inertia axes and is called if use of the first method is impossible. If theIsTriangulationUsed == FALSE then the triangulation will be ignored at all. If theIsShapeToleranceUsed == TRUE then resulting box will be extended on the tolerance of the shape. theIsOptimal flag defines the algorithm for construction of initial Bnd_Box for the second method (if theIsOptimal == TRUE then this box will be created by AddOptimal(...) method).

◆ AddOptimal()

static void BRepBndLib::AddOptimal ( const TopoDS_Shape S,
Bnd_Box B,
const Standard_Boolean  useTriangulation = Standard_True,
const Standard_Boolean  useShapeTolerance = Standard_False 
)
static

Adds the shape S to the bounding box B. This algorith builds precise bounding box, which differs from exact geometry boundaries of shape only on shape entities tolerances Algorithm is the same as for method Add(..), but uses more precise methods for building boxes for geometry objects. If useShapeTolerance = True, bounding box is enlardged by shape tolerances and these tolerances are used for numerical methods of bounding box size calculations, otherwise bounding box is built according to sizes of uderlined geometrical entities, numerical calculation use tolerance Precision::Confusion().


The documentation for this class was generated from the following file: