Open CASCADE Technology  7.3.0
Data Structures

OpenGl_Workspace.hxx File Reference

#include <Graphic3d_BufferType.hxx>
#include <OpenGl_AspectFace.hxx>
#include <OpenGl_CappingAlgo.hxx>
#include <OpenGl_FrameBuffer.hxx>
#include <OpenGl_Material.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_RenderFilter.hxx>
#include <OpenGl_ShaderObject.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_TextParam.hxx>
#include <OpenGl_TextureBufferArb.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_Window.hxx>

Data Structures

class  OpenGl_RaytraceFilter
 Graphical ray-tracing filter. Filters out all raytracable structures. More...
 
class  OpenGl_Workspace
 Rendering workspace. Provides methods to render primitives and maintain GL state. More...