Open CASCADE Technology  7.1.0.beta
Data Structures

OpenGl_TileSampler.hxx File Reference

#include <OpenGl_Texture.hxx>
#include <OpenGl_HaltonSampler.hxx>
#include <vector>

Data Structures

class  OpenGl_TileSampler
 Tool object used for sampling screen tiles according to estimated pixel variance (used in path tracing engine). To improve GPU thread coherency, render window is split into pixel blocks or tiles. More...