Open CASCADE Technology  7.1.0.beta
Data Structures

Graphic3d_TextureRoot.hxx File Reference

#include <Image_PixMap.hxx>
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Standard.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>

Data Structures

class  Graphic3d_TextureRoot
 This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture. More...