Open CASCADE Technology  7.1.0.beta
Data Structures
AIS_InteractiveObject.hxx File Reference
#include <Aspect_TypeOfFacingModel.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <SelectMgr_SelectableObject.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <Quantity_Color.hxx>

Data Structures

class  AIS_InteractiveObject
 Defines a class of objects with display and selection services. Entities which are visualized and selected are Interactive Objects. You can make use of classes of standard Interactive Objects for which all necessary methods have already been programmed, or you can implement your own classes of Interactive Objects. Specific attributes of entities such as arrow aspect for dimensions must be loaded in a Drawer. This Drawer is then applied to the Interactive Object in view. There are four types of Interactive Object in AIS: the construction element or Datum, the Relation, which includes both dimensions and constraints, the Object, and finally, when the object is of an unknown type, the None type. Inside these categories, a signature, or index, provides the possibility of additional characterization. By default, the Interactive Object has a None type and a signature of 0. If you want to give a particular type and signature to your interactive object, you must redefine the methods, Signature and Type. Warning In the case of attribute methods, methods for standard attributes are virtual. They must be redefined by the inheriting classes. Setcolor for a point and Setcolor for a plane, for example, do not affect the same attributes in the Drawer. More...