Open CASCADE Technology  7.0.0
Public Member Functions | Protected Member Functions

AIS_MultipleConnectedInteractive Class Reference

Defines an Interactive Object by gathering together several object presentations. This is done through a list of interactive objects. These can also be Connected objects. That way memory-costly calculations of presentation are avoided. More...

#include <AIS_MultipleConnectedInteractive.hxx>

Inheritance diagram for AIS_MultipleConnectedInteractive:
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Public Member Functions

 AIS_MultipleConnectedInteractive ()
 Initializes the Interactive Object with multiple connections to AIS_Interactive objects. More...
 
Handle< AIS_InteractiveObjectConnect (const Handle< AIS_InteractiveObject > &theInteractive)
 Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. Copies local transformation and transformation persistence mode from theInteractive. More...
 
Handle< AIS_InteractiveObjectConnect (const Handle< AIS_InteractiveObject > &theInteractive, const gp_Trsf &theLocation)
 Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. Locates instance in theLocation and copies transformation persistence mode from theInteractive. More...
 
virtual Handle< AIS_InteractiveObjectConnect (const Handle< AIS_InteractiveObject > &theInteractive, const gp_Trsf &theLocation, const Graphic3d_TransModeFlags &theTrsfPersFlag, const gp_Pnt &theTrsfPersPoint)
 Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. Locates instance in theLocation and applies specified transformation persistence mode. More...
 
virtual AIS_KindOfInteractive Type () const override
 Returns the kind of Interactive Object: More...
 
virtual Standard_Integer Signature () const override
 Specifies additional characteristics of Interactive Objects. A signature is, in fact, an index with integer values assigned different properties. This method is frequently used in conjuction with Type to give a particular type and signature to an Interactive Object. By default, the Interactive Object has a None type and a signature of 0. Among the datums, this signature is attributed to the shape The remaining datums have the following default signatures: More...
 
Standard_Boolean HasConnection () const
 Returns true if the object is connected to others. More...
 
void Disconnect (const Handle< AIS_InteractiveObject > &theInteractive)
 Removes the connection with theInteractive. More...
 
void DisconnectAll ()
 Clears all the connections to objects. More...
 
virtual void Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Geom_Transformation > &aTrsf, const Handle< Prs3d_Presentation > &aPresentation) override
 computes the presentation according to a point of view given by <aProjector>. To be Used when the associated degenerated Presentations have been transformed by <aTrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<aTrsf> must be applied to the object to display before computation !!! More...
 
virtual void Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Prs3d_Presentation > &aPresentation) override
 Calculates the 3D view aPresentation and its updates. The latter are managed by aPresentationManager. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. It must be redefined to implement hidden line removal for the object. The user never calls this method himself. This is done via the InteractiveContext object and is dependent on the point of view from which the object is displayed. More...
 
virtual Standard_Boolean AcceptShapeDecomposition () const override
 Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. More...
 
virtual Handle< SelectMgr_EntityOwnerGlobalSelOwner () const override
 Returns the owner of mode for selection of object as a whole. More...
 
virtual Standard_Boolean HasSelection (const Standard_Integer theMode) const override
 Returns true if a selection corresponding to the selection mode theMode was computed for all children of multiple connected interactive object. More...
 
- Public Member Functions inherited from AIS_InteractiveObject
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. More...
 
Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect. More...
 
virtual void SetColor (const Quantity_Color &aColor)
 
virtual void SetColor (const Quantity_NameOfColor aColor)
 only the interactive obj knowns which Drawer attribute is affected by the color (ex: for a wire, it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color) WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myOwnColor) More...
 
virtual void UnsetColor ()
 Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting. More...
 
virtual void SetWidth (const Standard_Real aValue)
 Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting. More...
 
virtual void UnsetWidth ()
 
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const
 Returns true if the class of objects accepts the display mode aMode. The interactive context can have a default mode of representation for the set of Interactive Objects. This mode may not be accepted by a given class of objects. Consequently, this virtual method allowing us to get information about the class in question must be implemented. More...
 
virtual Standard_Integer DefaultDisplayMode () const
 Returns the default display mode. This method is to be implemented when the main mode is not mode 0. More...
 
void Redisplay (const Standard_Boolean AllModes=Standard_False)
 Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. IMPORTANT: It is preferable to call Redisplay method of corresponding AIS_InteractiveContext instance for cases when it is accessible. This method just redirects call to myCTXPtr, so this class field must be up to date for proper result. More...
 
void SetInfiniteState (const Standard_Boolean aFlag=Standard_True)
 Sets the infinite state flag aFlage. if <aFlag> = True , the interactiveObject is considered as infinite, i.e. its graphic presentations are not taken in account for View FitAll... More...
 
Standard_Boolean IsInfinite () const
 Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. More...
 
Standard_Boolean HasInteractiveContext () const
 Indicates whether the Interactive Object has a pointer to an interactive context. More...
 
Handle< AIS_InteractiveContextGetContext () const
 Returns the context pointer to the interactive context. More...
 
virtual void SetContext (const Handle< AIS_InteractiveContext > &aCtx)
 Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none. More...
 
Standard_Boolean HasOwner () const
 Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. More...
 
const Handle< Standard_Transient > & GetOwner () const
 Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners: More...
 
void SetOwner (const Handle< Standard_Transient > &ApplicativeEntity)
 Allows you to attribute the owner ApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient. More...
 
void ClearOwner ()
 Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity. More...
 
Standard_Boolean HasUsers () const
 
const TColStd_ListOfTransientUsers () const
 
void AddUser (const Handle< Standard_Transient > &aUser)
 
void ClearUsers ()
 
Standard_Boolean HasDisplayMode () const
 Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. More...
 
void SetDisplayMode (const Standard_Integer aMode)
 Sets the display mode aMode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. The range of possibilities currently proposed is the following: More...
 
void UnsetDisplayMode ()
 Removes display mode settings from the interactive object. More...
 
Standard_Integer DisplayMode () const
 Returns the display mode setting of the Interactive Object. The range of possibilities is the following: More...
 
Standard_Integer SelectionPriority () const
 Returns the selection priority setting. -1 indicates that there is none. You can modify the selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6 if both objects are selected at the same time. You could give vertices priority 8, edges priority 7, faces priority 6, and shapes priority 5. If a vertex, an edge and a face are simultaneously detected during selection, only the vertex will then be highlighted. For trihedra, for example, the default priorities are the following four: More...
 
void SetSelectionPriority (const Standard_Integer aPriority)
 Allows you to provide a setting aPriority for selection priority. You can modify selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6. More...
 
void UnsetSelectionPriority ()
 Removes the setting for selection priority. SelectionPriority then returns -1. More...
 
Standard_Boolean HasSelectionPriority () const
 Returns true if there is a setting for selection priority. You can modify selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6. More...
 
Standard_Boolean HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode. More...
 
Standard_Integer HilightMode () const
 Returns the setting for highlight mode. At dynamic detection, the presentation echoed by the Interactive Context, is by default the presentation already on the screen. You can specify a Highlight presentation mode which is valid no matter what the active representation of the object. It makes no difference whether this choice is temporary or definitive. To do this, we use the following functions: More...
 
void SetHilightMode (const Standard_Integer anIndex)
 Sets the highlight mode anIndex for the interactive object. If, for example, you want to systematically highlight the wireframe presentation of a shape - whether visualized in wireframe presentation or with shading - you set the highlight mode to 0. More...
 
void UnsetHilightMode ()
 Allows the user to take a given Prs for hilight ex : for a shape which would be displayed in shading mode the hilight Prs is the wireframe mode. if No specific hilight mode is defined, the displayed Prs will be the hilighted one. More...
 
Standard_Boolean HasColor () const
 Returns true if the Interactive Object has color. More...
 
virtual Quantity_NameOfColor Color () const
 Returns the color setting of the Interactive Object. More...
 
virtual void Color (Quantity_Color &aColor) const
 
Standard_Boolean HasWidth () const
 Returns true if the Interactive Object has width. More...
 
Standard_Real Width () const
 Returns the width setting of the Interactive Object. More...
 
Standard_Boolean HasMaterial () const
 Returns true if the Interactive Object has a setting for material. More...
 
virtual Graphic3d_NameOfMaterial Material () const
 Returns the current material setting. This will be on of the following materials: More...
 
virtual void SetMaterial (const Graphic3d_NameOfMaterial aName)
 Sets the name aName for material defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. More...
 
virtual void SetMaterial (const Graphic3d_MaterialAspect &aName)
 Sets the material aMat defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. More...
 
virtual void UnsetMaterial ()
 Removes the setting for material. More...
 
virtual void SetTransparency (const Standard_Real aValue=0.6)
 Attributes a setting aValue for transparency. The transparency value should be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. Warning At a value of 1.0, there may be nothing visible. More...
 
Standard_Boolean IsTransparent () const
 Returns true if there is a transparency setting. More...
 
virtual Standard_Real Transparency () const
 Returns the transparency setting. This will be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. More...
 
virtual void UnsetTransparency ()
 Removes the transparency setting. The object is opaque by default. More...
 
virtual void UnsetAttributes () override
 Clears settings provided by the drawing tool aDrawer. More...
 
void State (const Standard_Integer theState)
 
Standard_Integer State () const
 
Standard_Boolean HasPresentation () const
 Returns TRUE when this object has a presentation in the current DisplayMode() More...
 
Handle< Prs3d_PresentationPresentation () const
 Returns the current presentation of this object according to the current DisplayMode() More...
 
void SetAspect (const Handle< Prs3d_BasicAspect > &anAspect, const Standard_Boolean globalChange=Standard_True)
 Sets the graphic basic aspect to the current presentation. When <globalChange> is TRUE , the full object presentation is changed. When <globalChange> is FALSE , only the current group of the object presentation is changed. More...
 
virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0)
 Sets up polygon offsets for this object. It modifies all existing presentations of <anObj> (if any), so it is reasonable to call this method after <anObj> has been displayed. Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. More...
 
virtual Standard_Boolean HasPolygonOffsets () const
 Returns Standard_True if <myDrawer> has non-null shading aspect. More...
 
virtual void PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>. More...
 
virtual void BoundingBox (Bnd_Box &theBndBox) override
 Returns bounding box of object correspondingly to its current display mode. More...
 
void SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
 Enables or disables on-triangulation build of isolines according to the flag given. More...
 
- Public Member Functions inherited from SelectMgr_SelectableObject
virtual ~SelectMgr_SelectableObject ()
 Clears all selections of the object. More...
 
void RecomputePrimitives ()
 Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void RecomputePrimitives (const Standard_Integer theMode)
 Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode)
 Adds the selection aSelection with the selection mode index aMode to this framework. More...
 
void ClearSelections (const Standard_Boolean update=Standard_False)
 Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time. More...
 
const Handle< SelectMgr_Selection > & Selection (const Standard_Integer aMode) const
 Returns the selection Selection having the selection mode aMode. More...
 
void Init ()
 Begins the iteration scanning for sensitive primitives. More...
 
Standard_Boolean More () const
 Continues the iteration scanning for sensitive primitives. More...
 
void Next ()
 Continues the iteration scanning for sensitive primitives. More...
 
const Handle< SelectMgr_Selection > & CurrentSelection () const
 Returns the current selection in this framework. More...
 
void ResetTransformation () override
 resets local transformation to identity. More...
 
virtual void UpdateTransformation () override
 Recomputes the location of the selection aSelection. More...
 
virtual void UpdateTransformations (const Handle< SelectMgr_Selection > &aSelection)
 Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More...
 
virtual void HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Seq)
 Method which draws selected owners ( for fast presentation draw ) More...
 
virtual void ClearSelected ()
 Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ) More...
 
virtual void HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Quantity_NameOfColor theColor, const Handle< SelectMgr_EntityOwner > &theOwner)
 Method which hilight an owner belonging to this selectable object ( for fast presentation draw ) More...
 
virtual Standard_Boolean IsAutoHilight () const
 If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object. More...
 
virtual void SetAutoHilight (const Standard_Boolean newAutoHilight)
 Set AutoHilight property to true or false Sets up Transform Persistence Mode for this object. More...
 
Handle< Prs3d_PresentationGetHilightPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr)
 
Handle< Prs3d_PresentationGetSelectPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr)
 
virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) override
 Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers. More...
 
void UpdateSelection (const Standard_Integer theMode=-1)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
virtual void SetAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & Attributes () const
 Returns the attributes settings. More...
 
virtual void SetHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the hilight drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & HilightAttributes () const
 Returns the hilight attributes settings. More...
 
virtual void UnsetHilightAttributes ()
 Clears settings provided by the hilight drawing tool theDrawer. More...
 
void SetAssemblyOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=-1)
 Sets common entity owner for assembly sensitive object entities. More...
 
const Handle< SelectMgr_EntityOwner > & GetAssemblyOwner () const
 Returns common entity owner if the object is an assembly. More...
 
Bnd_Box BndBoxOfSelected (Handle< SelectMgr_IndexedMapOfOwner > &theOwners)
 Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection. More...
 
Standard_Integer GlobalSelectionMode () const
 Returns the mode for selection of object as a whole. More...
 
- Public Member Functions inherited from PrsMgr_PresentableObject
PrsMgr_PresentationsPresentations ()
 
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
 Returns information on whether the object accepts display in HLR mode or not. More...
 
virtual void SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag, const gp_Pnt &APoint)
 Sets up Transform Persistence Mode for this object. This function used to lock in object position, rotation and / or zooming relative to camera position. Object will be drawn in the origin setted by APoint parameter (except Graphic3d_TMF_TriedronPers flag. More...
 
void SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag)
 Calls previous method with point (0,0,0) More...
 
Graphic3d_TransModeFlags GetTransformPersistenceMode () const
 Gets Transform Persistence Mode for this object. More...
 
gp_Pnt GetTransformPersistencePoint () const
 Gets point of transform persistence for this object. More...
 
const Graphic3d_TransformPersTransformPersistence () const
 
void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d aType)
 
void SetToUpdate (const Standard_Integer aMode)
 flags the Prs of mode <AMode> to be Updated. the Update will be done when needed. More...
 
void SetToUpdate ()
 flags all the Presentations to be Updated. More...
 
void ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const
 gives the list of modes which are flagged "to be updated". More...
 
virtual void SetLocalTransformation (const gp_Trsf &theTransformation)
 Sets local transformation to theTransformation. More...
 
Standard_Boolean HasTransformation () const
 Returns true if object has a transformation that is different from the identity. More...
 
const gp_TrsfLocalTransformation () const
 
const gp_TrsfTransformation () const
 
const gp_TrsfInversedTransformation () const
 
virtual void UpdateTransformation (const Handle< Prs3d_Presentation > &P)
 
Graphic3d_ZLayerId ZLayer () const
 Get ID of Z layer. More...
 
virtual void AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be substracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Removes previously added clip plane. More...
 
virtual void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes)
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be substracted from limit to predict the maximum possible number of object clipping planes. More...
 
const Graphic3d_SequenceOfHClipPlaneGetClipPlanes () const
 Get clip planes. More...
 
virtual void SetMutable (const Standard_Boolean theIsMutable)
 Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect. More...
 
Standard_Boolean IsMutable () const
 Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations). More...
 
virtual void AddChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy. More...
 
virtual void RemoveChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy. More...
 
const PrsMgr_ListOfPresentableObjectsChildren () const
 Returns children of the current object. More...
 
Standard_Boolean HasOwnPresentations () const
 Returns true if object should have own presentations. More...
 
PrsMgr_PresentableObjectPointer Parent () const
 Returns parent of current object in scene hierarchy. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const override
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Member Functions

virtual void Compute (const Handle< PrsMgr_PresentationManager3d > &aPresentationManager, const Handle< Prs3d_Presentation > &aPresentation, const Standard_Integer aMode=0) override
 this method is redefined virtual; when the instance is connected to another InteractiveObject,this method doesn't compute anything, but just uses the presentation of this last object, with a transformation if there's one stored. More...
 
- Protected Member Functions inherited from AIS_InteractiveObject
 AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display. More...
 
- Protected Member Functions inherited from SelectMgr_SelectableObject
 SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 
void setGlobalSelMode (const Standard_Integer theMode)
 
- Protected Member Functions inherited from PrsMgr_PresentableObject
 PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 
virtual ~PrsMgr_PresentableObject ()
 
void Update (const Standard_Boolean AllModes=Standard_False)
 recomputes all presentations of the object. More...
 
void Update (const Standard_Integer aMode, const Standard_Boolean ClearOther)
 Recomputes the presentation in the given mode. If ClearOther is true, other presentation will be cleared. More...
 
virtual void Fill (const Handle< PrsMgr_PresentationManager > &aPresentationManager, const Handle< PrsMgr_Presentation > &aPresentation, const Standard_Integer aMode=0)
 High-level interface for controlling polygon offsets. More...
 
virtual void SetCombinedParentTransform (const gp_Trsf &theTransformation)
 Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own. More...
 
virtual void UpdateClipping ()
 General virtual method for internal update of presentation state when some modifications on list of clip planes occurs. Base implementation propagate clip planes to every presentation. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from SelectMgr_SelectableObject
static void InitDefaultHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes theDrawer by default hilight settings. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Attributes inherited from AIS_InteractiveObject
Standard_Real myTransparency
 
Quantity_Color myOwnColor
 
Graphic3d_NameOfMaterial myOwnMaterial
 
Standard_Integer myHilightMode
 
Standard_Real myOwnWidth
 
Standard_Boolean myInfiniteState
 
Standard_Boolean hasOwnColor
 
Standard_Boolean hasOwnMaterial
 
Aspect_TypeOfFacingModel myCurrentFacingModel
 
Standard_Boolean myRecomputeEveryPrs
 
TColStd_ListOfInteger myToRecomputeModes
 
- Protected Attributes inherited from SelectMgr_SelectableObject
SelectMgr_SequenceOfSelection myselections
 
Handle< Prs3d_DrawermyDrawer
 
Handle< Prs3d_DrawermyHilightDrawer
 
Handle< SelectMgr_EntityOwnermyAssemblyOwner
 
- Protected Attributes inherited from PrsMgr_PresentableObject
PrsMgr_Presentations myPresentations
 
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
 
Graphic3d_SequenceOfHClipPlane myClipPlanes
 
Standard_Boolean myIsMutable
 
Graphic3d_ZLayerId myZLayer
 
Standard_Boolean myHasOwnPresentations
 

Detailed Description

Defines an Interactive Object by gathering together several object presentations. This is done through a list of interactive objects. These can also be Connected objects. That way memory-costly calculations of presentation are avoided.

Constructor & Destructor Documentation

AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive ( )

Initializes the Interactive Object with multiple connections to AIS_Interactive objects.

Member Function Documentation

virtual Standard_Boolean AIS_MultipleConnectedInteractive::AcceptShapeDecomposition ( ) const
overridevirtual

Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection.

Reimplemented from AIS_InteractiveObject.

virtual void AIS_MultipleConnectedInteractive::Compute ( const Handle< Prs3d_Projector > &  aProjector,
const Handle< Geom_Transformation > &  aTrsf,
const Handle< Prs3d_Presentation > &  aPresentation 
)
overridevirtual

computes the presentation according to a point of view given by <aProjector>. To be Used when the associated degenerated Presentations have been transformed by <aTrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<aTrsf> must be applied to the object to display before computation !!!

Reimplemented from PrsMgr_PresentableObject.

virtual void AIS_MultipleConnectedInteractive::Compute ( const Handle< Prs3d_Projector > &  aProjector,
const Handle< Prs3d_Presentation > &  aPresentation 
)
overridevirtual

Calculates the 3D view aPresentation and its updates. The latter are managed by aPresentationManager. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. It must be redefined to implement hidden line removal for the object. The user never calls this method himself. This is done via the InteractiveContext object and is dependent on the point of view from which the object is displayed.

Reimplemented from PrsMgr_PresentableObject.

virtual void AIS_MultipleConnectedInteractive::Compute ( const Handle< PrsMgr_PresentationManager3d > &  aPresentationManager,
const Handle< Prs3d_Presentation > &  aPresentation,
const Standard_Integer  aMode = 0 
)
overrideprotectedvirtual

this method is redefined virtual; when the instance is connected to another InteractiveObject,this method doesn't compute anything, but just uses the presentation of this last object, with a transformation if there's one stored.

Reimplemented from PrsMgr_PresentableObject.

Handle< AIS_InteractiveObject > AIS_MultipleConnectedInteractive::Connect ( const Handle< AIS_InteractiveObject > &  theInteractive)

Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. Copies local transformation and transformation persistence mode from theInteractive.

Returns
created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Handle< AIS_InteractiveObject > AIS_MultipleConnectedInteractive::Connect ( const Handle< AIS_InteractiveObject > &  theInteractive,
const gp_Trsf theLocation 
)

Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. Locates instance in theLocation and copies transformation persistence mode from theInteractive.

Returns
created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
virtual Handle< AIS_InteractiveObject > AIS_MultipleConnectedInteractive::Connect ( const Handle< AIS_InteractiveObject > &  theInteractive,
const gp_Trsf theLocation,
const Graphic3d_TransModeFlags theTrsfPersFlag,
const gp_Pnt theTrsfPersPoint 
)
virtual

Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. Locates instance in theLocation and applies specified transformation persistence mode.

Returns
created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
void AIS_MultipleConnectedInteractive::Disconnect ( const Handle< AIS_InteractiveObject > &  theInteractive)

Removes the connection with theInteractive.

void AIS_MultipleConnectedInteractive::DisconnectAll ( )

Clears all the connections to objects.

virtual Handle< SelectMgr_EntityOwner > AIS_MultipleConnectedInteractive::GlobalSelOwner ( ) const
overridevirtual

Returns the owner of mode for selection of object as a whole.

Reimplemented from SelectMgr_SelectableObject.

Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection ( ) const

Returns true if the object is connected to others.

virtual Standard_Boolean AIS_MultipleConnectedInteractive::HasSelection ( const Standard_Integer  theMode) const
overridevirtual

Returns true if a selection corresponding to the selection mode theMode was computed for all children of multiple connected interactive object.

Reimplemented from SelectMgr_SelectableObject.

virtual Standard_Integer AIS_MultipleConnectedInteractive::Signature ( ) const
overridevirtual

Specifies additional characteristics of Interactive Objects. A signature is, in fact, an index with integer values assigned different properties. This method is frequently used in conjuction with Type to give a particular type and signature to an Interactive Object. By default, the Interactive Object has a None type and a signature of 0. Among the datums, this signature is attributed to the shape The remaining datums have the following default signatures:

  • Point signature 1
  • Axis signature 2
  • Trihedron signature 3
  • PlaneTrihedron signature 4
  • Line signature 5
  • Circle signature 6
  • Plane signature 7.

Reimplemented from AIS_InteractiveObject.

virtual AIS_KindOfInteractive AIS_MultipleConnectedInteractive::Type ( ) const
overridevirtual

Returns the kind of Interactive Object:

  • None
  • Datum
  • Relation
  • Object By default, the interactive object has a None type. Because specific shapes entail different behavior according to their sub-shapes, you may need to create a Local Context. This will allow you to specify the additional characteristics which you need to handle these shapes.

Reimplemented from AIS_InteractiveObject.


The documentation for this class was generated from the following file: