Open CASCADE Technology  6.9.0
Public Member Functions

Visual3d_SequenceOfLight Class Reference

#include <Visual3d_SequenceOfLight.hxx>

Inheritance diagram for Visual3d_SequenceOfLight:
Inheritance graph
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Public Member Functions

 Visual3d_SequenceOfLight ()
 
 Visual3d_SequenceOfLight (const Visual3d_SequenceOfLight &Other)
 
void Clear ()
 
 ~Visual3d_SequenceOfLight ()
 
const Visual3d_SequenceOfLightAssign (const Visual3d_SequenceOfLight &Other)
 
const Visual3d_SequenceOfLightoperator= (const Visual3d_SequenceOfLight &Other)
 
void Append (const Handle< Visual3d_Light > &T)
 
void Append (Visual3d_SequenceOfLight &S)
 
void Prepend (const Handle< Visual3d_Light > &T)
 
void Prepend (Visual3d_SequenceOfLight &S)
 
void InsertBefore (const Standard_Integer Index, const Handle< Visual3d_Light > &T)
 
void InsertBefore (const Standard_Integer Index, Visual3d_SequenceOfLight &S)
 
void InsertAfter (const Standard_Integer Index, const Handle< Visual3d_Light > &T)
 
void InsertAfter (const Standard_Integer Index, Visual3d_SequenceOfLight &S)
 
const Handle< Visual3d_Light > & First () const
 
const Handle< Visual3d_Light > & Last () const
 
void Split (const Standard_Integer Index, Visual3d_SequenceOfLight &Sub)
 
const Handle< Visual3d_Light > & Value (const Standard_Integer Index) const
 
const Handle< Visual3d_Light > & operator() (const Standard_Integer Index) const
 
void SetValue (const Standard_Integer Index, const Handle< Visual3d_Light > &I)
 
Handle< Visual3d_Light > & ChangeValue (const Standard_Integer Index)
 
Handle< Visual3d_Light > & operator() (const Standard_Integer Index)
 
void Remove (const Standard_Integer Index)
 
void Remove (const Standard_Integer FromIndex, const Standard_Integer ToIndex)
 
- Public Member Functions inherited from TCollection_BaseSequence
Standard_Boolean IsEmpty () const
 returns True if the sequence <me> contains no elements. More...
 
Standard_Integer Length () const
 Returns the number of element(s) in the sequence. Returns zero if the sequence is empty. More...
 
void Reverse ()
 Reverses the order of items on <me>. Example: before me = (A B C) after me = (C B A) More...
 
void Exchange (const Standard_Integer I, const Standard_Integer J)
 Swaps elements which are located at positions and <J> in <me>. Raises an exception if I or J is out of bound. Example: before me = (A B C), I = 1, J = 3 after me = (C B A) More...
 

Additional Inherited Members

- Protected Member Functions inherited from TCollection_BaseSequence
 TCollection_BaseSequence ()
 Creation of an empty sequence. More...
 
void Clear (const Standard_Address DelNode)
 
void PAppend (const Standard_Address Node)
 
void PAppend (TCollection_BaseSequence &S)
 Concatenates <S> at the end of <me>. <S> is cleared. Example: before me = (A B C) S = (D E F) after me = (A B C D E F) S = () More...
 
void PPrepend (const Standard_Address Node)
 
void PPrepend (TCollection_BaseSequence &S)
 Concatenates <S> at the beginning of <me>. <S> is cleared. Example: before me = (A B C) S = (D E F) after me = (D E F A B C) S = () More...
 
void PInsertAfter (const Standard_Integer Index, const Standard_Address Node)
 
void PInsertAfter (const Standard_Integer Index, TCollection_BaseSequence &S)
 Inserts the sequence <S> in <me> after the position <Index>. <S> is cleared. Raises an exception if the index is out of bound. Example: before me = (A B C), Index = 3, S = (D E F) after me = (A B C D E F) S = () More...
 
void PSplit (const Standard_Integer Index, TCollection_BaseSequence &Sub)
 Keeps in <me> the items 1 to <Index>-1 and puts in the items <Index> to the end. Example: before me = (A B C D) ,Index = 3 after me = (A B) Sub = (C D) More...
 
void Remove (const Standard_Integer Index, const Standard_Address DelNode)
 
void Remove (const Standard_Integer FromIndex, const Standard_Integer ToIndex, const Standard_Address DelNode)
 
Standard_Address Find (const Standard_Integer Index) const
 Returns the node at position <index>. More...
 
- Protected Attributes inherited from TCollection_BaseSequence
Standard_Address FirstItem
 
Standard_Address LastItem
 
Standard_Address CurrentItem
 
Standard_Integer CurrentIndex
 
Standard_Integer Size
 

Constructor & Destructor Documentation

Visual3d_SequenceOfLight::Visual3d_SequenceOfLight ( )
Visual3d_SequenceOfLight::Visual3d_SequenceOfLight ( const Visual3d_SequenceOfLight Other)
Visual3d_SequenceOfLight::~Visual3d_SequenceOfLight ( )
inline

Member Function Documentation

void Visual3d_SequenceOfLight::Append ( const Handle< Visual3d_Light > &  T)
void Visual3d_SequenceOfLight::Append ( Visual3d_SequenceOfLight S)
const Visual3d_SequenceOfLight& Visual3d_SequenceOfLight::Assign ( const Visual3d_SequenceOfLight Other)
Handle< Visual3d_Light >& Visual3d_SequenceOfLight::ChangeValue ( const Standard_Integer  Index)
void Visual3d_SequenceOfLight::Clear ( )
const Handle< Visual3d_Light >& Visual3d_SequenceOfLight::First ( ) const
void Visual3d_SequenceOfLight::InsertAfter ( const Standard_Integer  Index,
const Handle< Visual3d_Light > &  T 
)
void Visual3d_SequenceOfLight::InsertAfter ( const Standard_Integer  Index,
Visual3d_SequenceOfLight S 
)
void Visual3d_SequenceOfLight::InsertBefore ( const Standard_Integer  Index,
const Handle< Visual3d_Light > &  T 
)
void Visual3d_SequenceOfLight::InsertBefore ( const Standard_Integer  Index,
Visual3d_SequenceOfLight S 
)
const Handle< Visual3d_Light >& Visual3d_SequenceOfLight::Last ( ) const
const Handle< Visual3d_Light >& Visual3d_SequenceOfLight::operator() ( const Standard_Integer  Index) const
inline
Handle< Visual3d_Light >& Visual3d_SequenceOfLight::operator() ( const Standard_Integer  Index)
inline
const Visual3d_SequenceOfLight& Visual3d_SequenceOfLight::operator= ( const Visual3d_SequenceOfLight Other)
inline
void Visual3d_SequenceOfLight::Prepend ( const Handle< Visual3d_Light > &  T)
void Visual3d_SequenceOfLight::Prepend ( Visual3d_SequenceOfLight S)
void Visual3d_SequenceOfLight::Remove ( const Standard_Integer  Index)
void Visual3d_SequenceOfLight::Remove ( const Standard_Integer  FromIndex,
const Standard_Integer  ToIndex 
)
void Visual3d_SequenceOfLight::SetValue ( const Standard_Integer  Index,
const Handle< Visual3d_Light > &  I 
)
void Visual3d_SequenceOfLight::Split ( const Standard_Integer  Index,
Visual3d_SequenceOfLight Sub 
)
const Handle< Visual3d_Light >& Visual3d_SequenceOfLight::Value ( const Standard_Integer  Index) const

The documentation for this class was generated from the following file: