Open CASCADE Technology  6.9.0
Data Structures

AIS_MultipleConnectedInteractive.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_MultipleConnectedInteractive.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Handle_AIS_InteractiveObject.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_Prs3d_Projector.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <SelectMgr_Selection.hxx>

Data Structures

class  AIS_MultipleConnectedInteractive
 Defines an Interactive Object by gathering together several object presentations. This is done through a list of interactive objects. These can also be Connected objects. That way memory-costly calculations of presentation are avoided. More...