Z-clipping with HLR

Hello!

I've seen that there is no support for HLR Z-clipping, which means that you cannot create an internal view of an object with hiddel line removal. If you want to achieve that result, how could I do it?

Could I simply split the Shape, remove the hidden part, and then do the HLR? Is this generalizable enough?

Thank you very much,

.alvaro.castro.castilla.

Alvaro's picture

It would be enough if we describe a way of intersecting and spliting all shapes with a plane...