Shader Implementation with OpenCascade

Hello,

I want to write code to sphere drawing by using shaders and bump mapping technique. But I could not find any examples to guide me.

Could anyone help me about that?

Thanks,

Berkay

jelle's picture

What about shadertoy?
https://www.shadertoy.com/

Berkay Elbir's picture

Thanks for reply.
Actually, I am looking for an example of this: http://dev.opencascade.org/index.php?q=node/902
How can I use shaders with OCCT and also bump mapping or texture covering?