How to reduce Display objects in v3d_View
I'd like to dispaly millions of points in V3d_View
The related codes is like the belows.
nIdx += 1;
gp_Pnt PosPt(m_adToolPos[nIdx], m_adToolPos[nIdx+1], m_adToolPos[nIdx+2]);
Handle(ISession_Point) PathLine=new ISession_Point(PosPt);
But, When rotating and panning , these are too slow.
So, Is there ways to reduce display objects when rotating and panning in opencascade?
Please let me know the ways.
Thank you in advance.