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Compute method

Anonymous's picture

Hello, i have a problem with the compute method. It is dealing with WireFrame display. I made a simple object CBloc3D which has to change wire color here is my code:

I create a wireaspect with my constructor with

CBloc3D::CBloc3D() :Cobjet3D() { ... myDrawer->SetWireAspect(new Prs3d_LineAspect(Quantity_NOC_BLACK,Aspect_TOL_SOLID,4)); ... }

And when i display it i use

void CBloc3D::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode ) { switch (aMode) {

case 0: myDrawer->WireAspect()->SetColor (Quantity_NOC_BLACK); myDrawer->WireAspect()->SetWidth(4); StdPrs_WFShape::Add(aPresentation,m_tpdsShape, myDrawer );


} }

MY GREAT PROBLEM IS THAT MY OBJECT IS ALWAYS STILL DISPLAYED IN YELLOW WITH A WIDTH OF 1 :) in the wire mode although i insist on creating the same aspect and computing the same aspect as the creation. I know that i have to load the line presentation before displaying the first time. But why in shading aspect is it working well and not as well in wire aspect? It would be a great help if someone could explain how it is really working in wire mode. Thx anyway.

Sergey RUIN's picture


Try to use FreeBoundaryAspect instead of WireAspect.

Best Regards


Florent's picture

Well , now it 's okay i forgot to set myOwnColor to Standard_True and myOwnWidth too. (By calling AIS_InteractiveObject::SetColor or ::SetWitdh) in my own class. Damn details :).

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