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Anonymous's picture

I've got a question on the performances of the BrepOffsetApi_ThruSections algorithm.

We used this algorithm to reconstruct a tridimensionnal form using multiple wires located at different z positions. The algorithm works
fine and the resulting solid is as we expected it.

However, the execution time behind this process is far too great. For approximatively 10000 points, it takes the reconstruction about 4 minutes to achieve.

Is there a way to enhance the speed for this algorithm, or would there be another which would work with multiple wired layers ?

Thank you for your reply

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